Claxon wrote: Aside: Apparently we have vastly different definitions of 'full class', any class is a full class if it has 20 levels of progression, i.e. Not a prestiege class of some sort. Also, I mentioned it was an alternative class.I don't see much point in arguing over the definition of 'full class' when that's not a game term at all. You can call any class you want to a 'full class', cuz that's not a real defined term. What the Ninja IS is an Alternate class, which is actually just an expanded Archetype of a Core Class, the Rogue. From James Jacobs: wrote:Alternate classes like the antipaladin, ninja, and samurai ARE essentially archetypes.
Regardez Zero Time Dilemma - 9 minutes de gameplay - JeuxVideo-Live sur Dailymotion. On the whole, Zero Time Dilemma’s gameplay is fine for the most part, but you can’t base an entire game on that sort of point-and-click without a good story. And while the story is well put-together on a technical level, the actual story being told is either lame or doesn’t appeal to my interests depending on how you interpret it. I don’t really care how several of the major elements.
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