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So you might remember that we had a poll on Let's Plays and it was generally decided that my recording a Let's Play video of Long Live the Queen wouldn't entirely ruin all the things. I went ahead and recorded my first non-death playthrough (by which I mean I'd won the game once prior to the polling, and I saved off my choices at the end of the.
http://tvtropes.org/pmwiki/pmwiki.php/Fridge/LongLiveTheQueen
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- In one of Brin's romance endings, she encourages Elodie to marry her brother Banion so she and Elodie can be together. Brin was previously involved with Julianna, who Banion wanted to marry for political reasons. If Brin had made a similar suggestion to rebellious and uncompromising Julianna it wouldn't have gone well.
- It's been noted that Julianna and Selene share some similarities with Sailor Uranus and Neptune respectively and it's obvious due to their relationship, status as adult Magical Girl Warrior types, and power sets, but it's easier to miss Charlotte as Sailor Saturn: odd healing powers that she tries to hide because they're considered strange, a purple color theme, a close friendship with a pink-haired crown princess, and she's the daughter of a prominent series villain who has turned to evil in an effort to elevate her. She even has the same haircut!
- The word 'Lumen'. Lumen crystals are passed down from parent to child, and Elodie's powers (via the Novan royal crystal) are based on light. If power-sets tend to be hereditary along with Lumen potential itself, it makes sense that the word for magic-users would reference an early (or possibly the first) monarch who established their rule with magic powers.
- Julianna being an arrogant (if steadfastly loyal to the crown) snob about magic makes sense. Being the heir to the only noble family that openly practices magic, her attitude is only natural: Her family's view of magic is from a time in history where Nova's authority came from Lumen nobles giving their power to their monarch and using that authority to abuse the world around them with the magical backlash.Of course she thinks she's better than everyone else, her morals are completely out of date. Listening to her vitriol about anything is like listening to somebody's casually-racist granddad.
- The title 'Long Live the Queen' actually comes from a longer phrase: 'The Queen is Dead, Long Live the Queen'. Traditionally this refers to a new queen taking the reins from the old, which Elodie is doing by stepping up to be queen after her mother's passing. However, it can be considered a clever call out to Elodie's fate if you screw up. It is very easy to have Elodie fall to the first part of the phrase, rather than the second, if you are not careful.
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![Long Long](/uploads/1/2/5/6/125636864/185257991.jpg)
- It's possible to marry Kevan after killing his mother, as long as he doesn't realize you did it. In that case the ending slides look heartwarming and all, but let's hope he never finds out how his trust has been abused again. And given how little is said about how she feels in return, who knows how a cruel Elodie could take advantage of Undying Loyalty?
- Kevan's entire life is one bucket of Fridge Horror. It's very likely that his stepfather 'seduced' him by either exploiting his 'family above all' attitude, or instilling it. More than one sexual abuser has silenced their victims by telling them they'll ruin the family if they tell. It's possible, even likely, that Kevan is clinging to that viewpoint in order to protect himself from the realization that what happened to him was both wrong and not his fault.
- It's possible for Elodie to become queen after dodging a number of assassination attempts, but without ever discovering who's behind them and dealing with them. The endings show that Elodie does indeed stay Queen once she's on the throne, but there's no reason for Lucille to refrain from taking a second crack at it with Elodie's children.
- What becomes of Julianna in the 'evil minion' ending, especially if she's Elodie's mentor. Given that Elodie, the one person traditionally trusted to have magic, has murdered her own father and absconded with another Lumen, it's doubtful people will be generously inclined to the one public Lumen left in Nova.
- Mutually exclusive choices can lead to this. For example, in order to romance Evrard, you can't go to the birthday party, which means that Briony will die in the Old Forest, and Kevan has a significant chance of dying trying to avenge her.
- The wife-killer, if dealt with in the right way: All Lumen crystals are color-coordinated to their potential attuned wielders, usually by hair or eye color, and it's stated that their personalities must be similar, and the wife-killer's a violent, angry man who immediately lashes out the second he perceives a threat. His Lumen crystal? It's orange. Giving him a Lumen crystal would be the only way to make Kevan more dangerous than he already is (though a Lumen Kevan who's already given his loyalty to Elodie would at least be on her side).
- The squid poem can end up in Talarist's possession. Hilarious! Except for the fact that that poem was last seen stuck in a hard-to-reach place in Elodie's castle, and on more than one occasion he reacts to some of Elodie's decisions awfully quickly (and harshly) for someone who doesn't even live in Nova. It's possible, even likely, that he's got a spy infiltrating the castle on his behalf.
- Word of Godabout the squid poem is that someone else found the poem and began reciting it in taverns, from which it spread. Then it was overheard by one of Talarist's agents. In the game itself, an Elodie who's engaged to Talarist can flee Togami's army by taking refuge in Talasse, and she's said to be met partway through her journey by Sednan agents who aid her escape. Talarist has agents somewhere in Nova, at least.
- Possibly Uncle Laurent's fate, if you get the Imprisoned Your Uncle achievement. After a short time in the dungeons, he goes insane due to being poisoned. The obvious culprit is Lucille, but she's nowhere near him, so how did it happen? Lucille has powers over nothingness, and this event doesn't happen unless Elodie can figure out the assassin came from Merva. Lucille most likely poisoned Laurent before the Grand Ball and used her Lumen powers to prevent it from taking effect; once they're separated, her spell wears off, and Laurent (and all his possible knowledge of her scheming) dies, leaving no direct connection to her as the culprit.
- A lot of things are easy to brush off just because that's the tone of the game, but when you think about it, all the possible, nation-breaking events that depend on indirect consequence to Elodie's decisions (the civil war, peasant revolt, the Mervan rebellion, public opinion of Lumens, etc) aren't usually things that can come to a boil in under twelve months. Your nobles are more forgivable, in that Fidelia was a powerful and well-respected queen and Arisse is a more firmly-established leader so it's natural that they'd be more quick to turn to a new authority, but it implies that the commoners of Nova are fickle as hell, especially if you raise public opinion of Lumens; Julianna can go from being a distrusted and mildly ostracized social pariah to being openly celebrated and able to bring her girlfriend out of hiding in less than a year.
- Julianna's refusal to help Elodie is more and more upsetting the more you think about it. She won't expose Selene unless Elodie can sense her powers herself, even if that means you don't have enough Lumens to fight Togami's fleet, she won't explain anything of her own volition (and will snub Elodie over her minor magic ability if you max out Meditation), if she's your tutor, she's present at the Grand Ball but does nothing to help if Elodie confronts Lucille, she does nothing against Togami himself for extremely flimsy reasons, and in general just acts like a complete snob. How much better would the opinion of Lumens be if Julianna didn't behave as if being a Lumen made her more important than the queen?
- One if you read between the lines a little in the 'military' ending. Elodie comes to consider ruling a 'game' and builds up her military greatly, having just devastated the Shanjian army. Togami escaped and he's rebuilding his own forces. A second confrontation is clearly going to happen, and soon.
- Perhaps more Fridge Sadness, but Arisse's second husband was a commoner, which means that she almost certainly married him for love. Which makes what comes of it even more horrible for the poor woman.
- A sufficiently cruel and intimidating Elodie can hold Briony hostage and trade her for the exile of the linchpins of the noble revolt. If this is part of a pattern of behavior for her, that implies an ugly future for Nova. If she wins the vote of no-confidence by executing Brin and passing her holdings to Bennett and locking Julianna up for life and giving her title to Ignatius, and if the Duke of Elath is executed and replaced with a random commoner, and if Elodie exiles the Duchess of Mead and the Duchess of Lillah, that leaves all but one of those territories with incompetent leadership. Only Kiran, the new Duke of Lillah, was actually prepared for the position: Bennett admits he needs Lieke's guidance because he never expected to inherit, Ignatius was rejected by his father and was never trained to manage his family's holdings, a random commoner would naturally have no experience with noble rulership or the cutthroat world of Novan noble politics, and Briony is a foolhardy child with an inferiority complex and even less education than Elodie. On top of all that, since Kevan doesn't show up to threaten Elodie over the exile of his mother and sisters, he's either willingly gone with them into exile, or is too afraid of Elodie to push his luck, and since he has no children, then his title would pass to Thaddeus, who is just as emotionally unstable as he is and was never intended to inherit! There's no telling what kind of absolute mess the peasants of Nova are going to be in when the nobility consists almost entirely of psychopaths, morons, and rookies.
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Do not falter - every unit around your starting hero will join your cause.You begin the mission with a single hero (Christian), surrounded by groups of Pikeman and Archers - do not falter, as every unit around your hero will join your cause as soon as you try to attack them. Collect all your forces, enter the city ( point S1 on the map) and build Upg.
Archer's Tower. Recruit all the available forces and upgrade your Archers - you should now have a decent amount of Marksmen. Remember to buy a Spellbook - Christian does not have it from the beginning, but the ability to cast spells at the start of the map is very crucial and makes the first few fights a lot easier.
There are tons of resources scattered around the sea.Leave the city and head West - just next to the Castle you will notice a Sawmill. Seize it and collect all of the nearby resources - further path to the West is blocked by a group of Cerberi, which you shouldn't bother yourself with at the moment.
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Head your hero to the North from your city - there are literally dozens of items to collect there, including a few artifacts. Don't forget to seize control over each and every mine you stumble upon.
In the meantime, recruit a second hero at your Inn, have him enter one of the ships near your city and use him to clear out the water - there are tons of resources scattered around this area (mainly Wood and Ore). Continue scanning the sea area and order Christian to head North, until he reaches a portal ( point M1a on the map) - you can (and you should) send him there to collect a couple of useful artifacts.The first week's construction in your city should look like that:. Upg. Archer's Tower (which you already built). City Hall.
Blacksmith. Barracks. Monastery. Stables. Training Grounds. Gold Mines are extremely crucial.This way, at the start of the second week you will have access to all of your units (7th level one, Angels, are blocked during this mission).
As soon as the first day of the second week start, recruit all of your troops, recruit additional Castle hero and have him take all of the troops - he/she should now have a sizeable army at his disposal, especially given the fact that it's only the beginning of the second week. Order him to head West, through the passageway blocked by a group of Cerberi - you should have no problem dealing with them (if the enemy wants to run away don't let them to that and fight them - additional experience is always wanted). There are three important mines here - Sulfur ( point MINE1 on the map), Gems ( MINE2) and gold ( MINE3). You must seize them all (there will be some problems with the gold mine, as it's protected by a relatively powerful group of units).
And another gold mine.Your 'Naval' hero should be nearing the end of his task of clearing the sea - as soon as it happens, dock the ship next to the enemy city (located near the left edge of the map - point W1 on the map). If you happen to land near the city at an appropriate moment, you should meet with no resistance at all - don't forget that you must wait a round before you can move your hero after he landed on the ground. As soon as you take control over the enemy city, build a Citadel and a Castle there, as there's a big chance that there's an enemy hero nearby. After constructing the latter defending the city will be a piece of cake - stand behind the walls, so that your Archers can get rid of enemy forces, while trying to protect all shooters you happened to have there. If you have access to the Slow spell, use it on an enemy who has the ability to fly.
After you've defeated the enemy you should explore your new surroundings and seize every mine you stumble upon.The next week (in your primary city) should look something like that:. Marketplace. Town Hall. Citadel.
Castle. Capitol. Upg.
Barracks. Upg. Griffin TowerThe reason to upgrade Barracks and Griffin Tower first, instead of, for instance, Training Grounds or Monastery, is the fact, that those units benefit from the upgrade the most. Swordsmen, which are now Crusaders, are given better stats, but the most important factor is the Double Strike ability. The same applies to Royal Griffins - not only that they now have better stats, they can use their retaliate unlimited amount of times (the effectiveness of this maneuver should be obvious). In the following weeks you should focus on upgrading other unit-production buildings, as well as invest in 2nd, or even 3rd level Mage Guild. Hill Fort eases the unit upgrade process.As soon as Christian is back from his artifact hunting adventure (if you wanted to collect them, of course - remember, that artifacts, unlike experience, aren't transferred to the next mission), get him back to your town, recruit all the troops you can and send him to the North again, but not where the artifacts were, but slightly to the West, onto the snowy terrains.
There's another enemy Castle here ( point W2 on the map). If you managed to recruit most of your troops (and if you upgraded some, or all of them), capturing the city will be a piece of cake.
There's a high chance that there's going to be at least several heroes venturing near the city you've just captured - eliminate them as fast as you can, to prevent them from messing around with your mines. Additionally, don't leave the freshly taken Castle without any protection - hiring a new hero, even with his basic army, but coupled with Citadel (or better - Castle) will allow him to protect the city even against a lot stronger enemy assaults.After you've captured the Castle, recruit (if there are any troops to recruit) all units and head North - after a short while you will be back on the grassy terrains. There's another enemy Castle here ( point W3 on the map) to capture. The whole process should be almost identical to the previous one - capturing it should be extremely easy. North from the Castle you've just captured you should be able to see a Hill Fort ( point POI1 on the map), which allows you to upgrade your units for a little fee - it will come in handy, especially if you didn't wait to upgrade your troops and attacked the enemy early on.If you have done everything mentioned above, all you have to do now is to capture the last enemy city ( point W4 on the map) - to get there, you will need to enter one of the underground entrances. The first one is located near the first Castle you've captured (South-Western section of the map - point P2a on the map), the second one right next to your last acquisition (North-East - point P1a on the map) - keep in mind that an enemy hero, with a rather large army, can arrive through those entrances, so it's generally a good idea to protect those entrances with equal, or preferably stronger army of your own. Place your hero by the entrance to the enemy city to prevent him from leaving it.All you have to do is to capture the previously mentioned city.
Take your two strongest heroes, divide your whole army between them and send them through different underground entrances - this way no enemy hero will slip by to surprise you. While you make your way throughout the underworld, you should ignore all the mines you stumble upon - in a few turns you will end the mission, therefore you won't need any extra resources. When you reach the enemy city, transfer all your troops to the strongest hero (probably Christian), but before you attack it, you can do some extra 'activity' if you want to.Heroes from this mission (and from most of the other ones as well) are transferred to the following ones (their experience, as artifacts and army are lost). You can use the time, when your enemy can't do anything anymore (because your hero blocks the entrance to his last city) to run around the map with your other 3 heroes (only 4 heroes are transferred to the next mission) to visit all the learning places.
This way, during a short time, all your heroes will receive a massive experience and ability boost, which can (and will be, if you will follow this guide) in the next mission. You should also build Mage Guild in each of the captured cities and visit it with your heroes (together with Christian). By doing this they will learn literally dozens of powerful spells - thanks to that, they will be able to defeat troops several times stronger than their armies, which otherwise would be next to impossible to achieve.Regardless of your decision, attack the enemy city, capture it and finish this mission of the campaign. You will have the opportunity to save the game (use it!) and you will be moved to the second mission screen.
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